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path: root/platform/javascript/os_javascript.cpp
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2017-02-01Enable WebGL2 in web export, start fixing buildeska
Will not yet compile
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
2017-01-16Style: Prevent clang-format on JS codeRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Merge pull request #7519 from eska014/web-presentationRémi Verschelde
Improve Web export presentation
2017-01-14Improve usability and style in web export presentationeska
- Check for WebGL support, don't load if unsupported - Check for IndexedDB support - Make canvas support check message visible - Colored debug output for warnings and errors - Make it obvious status can be closed by clicking - Don't use status to display non-critical errors - Limit output message count - Add clear output button - Fix setting total memory
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-30Add window features in web exporteska
- Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution
2016-11-30Fix some mouse bugs in WebAssembly/asm.jseska
- Emit mouse wheel release events - Set button masks, fixes #5092
2016-11-30OS additions and fixes for WebAssembly/asm.jseska
- Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
2016-08-30Merge pull request #4376 from eska014/js-evalRémi Verschelde
Add JavaScript eval interface to web export
2016-07-08Pass mouse position to Input singleton in web exporteska
2016-06-30Add JavaScript eval interfaceeska
2016-04-19Add fallback to legacy KeyboardEvent in web exporteska
Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value.
2016-04-19Reimplement key input events in Emscripten exporteska
Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
2016-03-04html5: workaround for echo key events.hondres
2016-01-22add mappings and increase max number of buttonshondres
2016-01-21html5 gamepad supportHinsbart
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-12HTML5 exporter seems to be fully functionalJuan Linietsky
-user:// filesystem implemented -default template page could look prettier, help appreciated
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02wrong function, changing..Juan Linietsky
2015-04-02javascript build fixJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky