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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-07-15
HTML5: Make `OS.get_locale()` match other platforms
pattlebass
2022-02-06
[HTML5] PWA service worker prefers cached version.
Fabio Alessandrelli
2022-02-03
Revert "[HTML5] Better engine config parsing."
Fabio Alessandrelli
2022-01-31
[HTML5] Better engine config parsing.
Fabio Alessandrelli
2021-06-25
[HTML5] Add option to focus canvas on start.
Fabio Alessandrelli
2021-04-03
[HTML5] Disable body_size in fetch.
Fabio Alessandrelli
2021-03-29
[HTML5] Fix Mono builds (old emcc?)
Fabio Alessandrelli
2021-03-20
[HTML5] Fix loading when mime-type is missing.
Fabio Alessandrelli
2021-03-12
[HTML5] Drag and drop zip in project manager.
Fabio Alessandrelli
2021-03-11
[HTML5] Opt-in virtual keyboard support.
Fabio Alessandrelli
2021-03-05
[HTML5] Export process writes sizes in template.
Fabio Alessandrelli
2021-03-05
[HTML5] Preloader fetch, streaming instantiation.
Fabio Alessandrelli
2021-02-26
[HTML5] Document Engine and EngineConfig (jsdoc).
Fabio Alessandrelli
2021-02-19
[HTML5] Easier HTML templates, better deinit/cleanup.
Fabio Alessandrelli
2021-02-11
[HTML5] Handle contextmenu, webglcontextlost internally.
Fabio Alessandrelli
2021-01-25
[HTML5] Better editor HTML, small refactor.
Fabio Alessandrelli
2020-12-05
[HTML5] EditorRunNative works with GDNative.
Fabio Alessandrelli
2020-12-05
[HTML5] GDNative support via SIDE_MODULE.
Fabio Alessandrelli
2020-11-23
[HTML5] Run eslint --fix.
Fabio Alessandrelli
2020-11-21
[HTML5] Libraries refactor for linting.
Fabio Alessandrelli