Age | Commit message (Collapse) | Author |
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
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* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
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Happy new year to the wonderful Godot community!
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Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
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JavaScript callbacks created via the `JavaScript.create_callback` method
used to always return void.
With this patch they return the value returned by the Godot function as
one would expect.
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Also fix download_buffer return type.
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New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
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