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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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javascript_main.cpp
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Commit message (
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Author
2021-02-03
[HTML5] Make home path persistent in editor.
Fabio Alessandrelli
2021-01-10
Fix JavaScript platform after MainLoop methods rename.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-05
[HTML5] GDNative support via SIDE_MODULE.
Fabio Alessandrelli
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-09-23
JS synchronous start, better persistent FS sync.
Fabio Alessandrelli
2020-09-23
Expose request_quit method to JS in HTML5 export.
Fabio Alessandrelli
2020-07-27
Merge pull request #40755 from Faless/js/fix_and_cancel_swap
Rémi Verschelde
2020-07-27
Correctly include <stdlib.h> in javascript main.
Fabio Alessandrelli
2020-07-24
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-07-01
Use dummy driver when JS AudioContext is unavailable.
Fabio Alessandrelli
2020-07-01
Limit FPS in JS by skipping iterations.
Fabio Alessandrelli
2020-07-01
[JS] Check canvas size each loop, force redraw.
Fabio Alessandrelli
2020-07-01
Refactor canvas ID and locale handling.
Fabio Alessandrelli
2020-07-01
Fix FS error on JS startup due to existing folder.
Fabio Alessandrelli
2020-06-14
Immediately run first iteration after JS FS sync.
Fabio Alessandrelli
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Add drop files function
Fabio Alessandrelli
2020-05-10
DisplayServerJavaScript implementation.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-10
Refactor OS_JavaScript
Leon Krause
2018-05-24
Javascript: Remove weird log
Max Hilbrunner
2018-03-26
Refactor JavaScript platform build script
Leon Krause
2018-01-06
Fix internal Emscripten JS API calls
Leon Krause
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Change HTML5 start-up API
Leon Krause
2017-10-02
Add OS::is_userfs_persistent to check user:// persistence
Leon Krause
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-28
Remove GLUT usage in HTML5 platform
L. Krause
2017-04-25
Reimplement HTML5 mouse input without GLUT
L. Krause
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-22
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...
Juan Linietsky
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Style: Prevent clang-format on JS code
Rémi Verschelde
2017-01-15
Merge pull request #7519 from eska014/web-presentation
Rémi Verschelde
2017-01-14
Improve usability and style in web export presentation
eska
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-30
Fix some mouse bugs in WebAssembly/asm.js
eska
2016-11-30
OS additions and fixes for WebAssembly/asm.js
eska
2016-04-19
Reimplement key input events in Emscripten export
eska
2016-03-04
html5: workaround for echo key events.
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-12
HTML5 exporter seems to be fully functional
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
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