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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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javascript
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javascript_main.cpp
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Commit message (
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Author
2018-03-26
Refactor JavaScript platform build script
Leon Krause
2018-01-06
Fix internal Emscripten JS API calls
Leon Krause
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Change HTML5 start-up API
Leon Krause
2017-10-02
Add OS::is_userfs_persistent to check user:// persistence
Leon Krause
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-28
Remove GLUT usage in HTML5 platform
L. Krause
2017-04-25
Reimplement HTML5 mouse input without GLUT
L. Krause
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-22
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...
Juan Linietsky
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Style: Prevent clang-format on JS code
Rémi Verschelde
2017-01-15
Merge pull request #7519 from eska014/web-presentation
Rémi Verschelde
2017-01-14
Improve usability and style in web export presentation
eska
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-30
Fix some mouse bugs in WebAssembly/asm.js
eska
2016-11-30
OS additions and fixes for WebAssembly/asm.js
eska
2016-04-19
Reimplement key input events in Emscripten export
eska
2016-03-04
html5: workaround for echo key events.
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-12
HTML5 exporter seems to be fully functional
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky