Age | Commit message (Collapse) | Author |
|
work though
|
|
modified files)
-.pck and .zip exporting redone, seems to be working..
|
|
|
|
Improve Web export presentation
|
|
- Check for WebGL support, don't load if unsupported
- Check for IndexedDB support
- Make canvas support check message visible
- Colored debug output for warnings and errors
- Make it obvious status can be closed by clicking
- Don't use status to display non-critical errors
- Limit output message count
- Add clear output button
- Fix setting total memory
|
|
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
|
|
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
|
- Emit mouse wheel release events
- Set button masks, fixes #5092
|
|
- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
|
|
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
|
|
|
|
|
|
-user:// filesystem implemented
-default template page could look prettier, help appreciated
|
|
-Better template handling
-Voice support
-Stream support
|
|
|
|
|