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path: root/platform/javascript/javascript_eval.cpp
AgeCommit message (Expand)Author
2020-03-08Fix Javascript platform after PoolVector removal.Fabio Alessandrelli
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-02-24Use stdout/-err for all messages in HTML5 platformLeon Krause
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-02Fix compiler warnings in HTML5 platformLeon Krause
2018-08-11use console.warn instead of Module.printErr: emscripten no longer exports pri...Alon Zakai (kripken)
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-25Remove contrived JavaScript.eval return typesLeon Krause
2017-11-18Facilitate exposing platform-exclusive interfaces to all platformsLeon Krause
2017-10-11Improve JavaScript callsLeon Krause
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-01Enable WebGL2 in web export, start fixing buildeska
2017-01-16Style: Prevent clang-format on JS codeRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-30Add JavaScript eval interfaceeska