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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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javascript
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javascript_eval.cpp
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Author
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-24
Use stdout/-err for all messages in HTML5 platform
Leon Krause
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-02
Fix compiler warnings in HTML5 platform
Leon Krause
2018-08-11
use console.warn instead of Module.printErr: emscripten no longer exports pri...
Alon Zakai (kripken)
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Remove contrived JavaScript.eval return types
Leon Krause
2017-11-18
Facilitate exposing platform-exclusive interfaces to all platforms
Leon Krause
2017-10-11
Improve JavaScript calls
Leon Krause
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-16
Style: Prevent clang-format on JS code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-30
Add JavaScript eval interface
eska