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path: root/platform/javascript/godot_js.h
AgeCommit message (Expand)Author
2022-07-27HTML5: Add support for `Input.vibrate_handheld()`pattlebass
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg
2022-02-06[HTML5] Implement JavaScript PWA update callbacks.Fabio Alessandrelli
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-05[HTML5] Refactor display/input JS library code.Fabio Alessandrelli
2021-10-05[HTML5] Implement Pointer Lock API in JS library.Fabio Alessandrelli
2021-10-05[HTML5] Implement window blur in JS library.Fabio Alessandrelli
2021-10-05[HTML5] Implement fullscreenchange in JS library.Fabio Alessandrelli
2021-10-05[HTML5] Implement mouse/touch/key events in JS library.Fabio Alessandrelli
2021-06-14[HTML5] Fix some JS library signature.Fabio Alessandrelli
2021-04-06[HTML5] Implement WebGL fallback.Fabio Alessandrelli
2021-03-11[HTML5] Opt-in virtual keyboard support.Fabio Alessandrelli
2021-03-08[HTML5] Respect allow_hidpi option during setupFabio Alessandrelli
2021-02-19[HTML5] Better fullscreen, canvas resizing.Fabio Alessandrelli
2021-02-19[HTML5] Easier HTML templates, better deinit/cleanup.Fabio Alessandrelli
2021-02-17[HTML5] Implement get_processor_count.Fabio Alessandrelli
2021-02-12[HTML5] Detect screen scale and DPI.Fabio Alessandrelli
2021-02-11[HTML5] Handle contextmenu, webglcontextlost internally.Fabio Alessandrelli
2021-01-18[HTML5] Custom Gamepad library to allow remapping.Fabio Alessandrelli
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-10[HTML5] Port JavaScript inline code to libraries.Fabio Alessandrelli