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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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javascript
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godot_js.h
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Author
2022-07-27
HTML5: Add support for `Input.vibrate_handheld()`
pattlebass
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-02-06
[HTML5] Implement JavaScript PWA update callbacks.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-05
[HTML5] Refactor display/input JS library code.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement Pointer Lock API in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement window blur in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement fullscreenchange in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement mouse/touch/key events in JS library.
Fabio Alessandrelli
2021-06-14
[HTML5] Fix some JS library signature.
Fabio Alessandrelli
2021-04-06
[HTML5] Implement WebGL fallback.
Fabio Alessandrelli
2021-03-11
[HTML5] Opt-in virtual keyboard support.
Fabio Alessandrelli
2021-03-08
[HTML5] Respect allow_hidpi option during setup
Fabio Alessandrelli
2021-02-19
[HTML5] Better fullscreen, canvas resizing.
Fabio Alessandrelli
2021-02-19
[HTML5] Easier HTML templates, better deinit/cleanup.
Fabio Alessandrelli
2021-02-17
[HTML5] Implement get_processor_count.
Fabio Alessandrelli
2021-02-12
[HTML5] Detect screen scale and DPI.
Fabio Alessandrelli
2021-02-11
[HTML5] Handle contextmenu, webglcontextlost internally.
Fabio Alessandrelli
2021-01-18
[HTML5] Custom Gamepad library to allow remapping.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli