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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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javascript
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export
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export_plugin.cpp
Age
Commit message (
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Author
2022-06-14
[HTML5] Add GDNative+Threads build.
Fabio Alessandrelli
2022-06-08
Add readable export errors.
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Fix ZipIO crash when reused (and possible leaks).
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-26
HTML5: Explain why export templates are missing
Rémi Verschelde
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
Fix new performance regressions (short delay_usec)
Will Whitty
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-06
[HTML5] PWA service worker prefers cached version.
Fabio Alessandrelli
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-17
Remove property hints referencing unsupported svgz extension
Rémi Verschelde
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-12
Split javascript export template into multiple files
Sergey Minakov