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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Implement HTTP server for HTML5 export
Fabio Alessandrelli
2019-10-23
Improve EditorExportPlatform interface.
Fabio Alessandrelli
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-08-12
Export: Remove temp files from cache after export
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-03-11
HTML5: Fix ETC export for GLES2 fallback on mobile
Rémi Verschelde
2019-03-06
Fix directory check when exporting project
volzhs
2019-03-05
Merge pull request #26626 from rluders/misleading-error-message-export
Rémi Verschelde
2019-03-05
Fixes misleading error message when trying to export
Ricardo Lüders
2019-03-05
Fix HTML5 quick preview URL
bruvzg
2019-03-03
Improve VRAM texture compression checks for mobile/web
Rémi Verschelde
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-21
ExportDialog: Make error messages translatable
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-01
Export for OS X on OS X now lets you select .dmg or .zip
Marcelo Fernandez
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-23
Fix file hints
Marcin Zawiejski
2018-08-21
BPTC support
elasota
2018-08-20
fix Android/HTML5 custom templates option does not work
Alessandro
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-10
Use local path for custom HTML5 shell export
Leon Krause
2018-01-20
HTML export: Make s3tc the standard Texture Format
x1212
2018-01-12
Fix HTML5 feature tags
Leon Krause
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Fixed missing parenthesis
Artem Varaksa
2018-01-04
Add missing translation in Javascript export dialog
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-20
Merge pull request #13061 from eska014/html5-export
Rémi Verschelde
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-20
Export boot splash and add custom HTML file option in HTML5 export
Leon Krause
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-18
Remove asm.js support from HTML5 platform
Leon Krause
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-09-12
Merge pull request #11154 from eska014/html5-startup-revamp
Poommetee Ketson
2017-09-11
HTML5 start-up overhaul
Leon Krause
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-27
Hide HTML5 native-run icon without runnable preset
L. Krause
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
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