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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export
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export.cpp
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Author
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-15
Merge pull request #7519 from eska014/web-presentation
Rémi Verschelde
2017-01-14
Improve usability and style in web export presentation
eska
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-30
Emit asm.js code into a dedicated file for asm.js export
eska
2016-10-31
Add option 'wasm' to compile to WebAssembly in web export
eska
2016-10-20
Fix extraneous NULL character on HTML export
George Marques
2016-04-28
Move export GUI debug toggle to export settings window
eska
2016-01-20
fix string conversion in javascript export
hondres
2016-01-20
Revamp web export page
eska
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-30
Add way to look for templates at system wide level too
est31
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-08-25
fix custom export packages for PC
Dana Olson
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky