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path: root/platform/javascript/engine/engine.js
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2020-11-10[HTML5] Port JavaScript inline code to libraries.Fabio Alessandrelli
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
2020-10-14[HTML5] Close IDBFS database on exit.Fabio Alessandrelli
This should be made available in emscripten in a decent way. Possibly after unmount, to free the database lock and allow performing operations on it from javascript after the Emscripten Runtime has exited.
2020-10-14[HTML5] Expose request_quit via Engine class.Fabio Alessandrelli
So it can be called when closure compiler is enabled.
2020-09-23JS synchronous start, better persistent FS sync.Fabio Alessandrelli
The engine now expects to emscripten FS to be setup and sync-ed before main is called. This is exposed via `Module["initFS"]` which also allows to setup multiple persistence paths (internal use only for now). Additionally, FS syncing is done **once** for every loop if at least one file in a persistent path was open for writing and closed, and if the FS is not syncing already. This should potentially fix issues reported by users where "autosave" would not work on the web (never calling `syncfs` because of too many writes).
2020-09-09Explicitly add implicitly added semicolons.Marcel Admiraal
2020-05-10Fix Closure compiler build, python style.Fabio Alessandrelli
Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10DisplayServerJavaScript implementation.Fabio Alessandrelli
2020-05-10[HTML5] Locale, input fix, context, exit.Fabio Alessandrelli
Add missing semicolumns in engine.js Add optional extra args to JS Engine.startGame Remove loader.js, explicit noExitRuntime. Also add onExit callback (undocumented in emscripten)
2020-03-11[HTML5] Refactor JS, threads support, closures.Fabio Alessandrelli
- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Enable lto support (saves ~2MiB in release). - Enable optional closure compiler pass for JS and generated code. - Enable optional pthreads support. - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains.