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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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javascript
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display_server_javascript.h
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Author
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-05
[HTML5] Implement window blur in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement fullscreenchange in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement mouse/touch/key events in JS library.
Fabio Alessandrelli
2021-09-23
Release pressed events when the window is blurred on HTML5 platform
Selgesel
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-16
Modernize Display server to use override keyword
Hendrik Brucker
2021-07-15
[HTML5] Fix build (with module_webxr_enabled=no).
Fabio Alessandrelli
2021-03-11
[HTML5] Opt-in virtual keyboard support.
Fabio Alessandrelli
2021-02-19
[HTML5] Better fullscreen, canvas resizing.
Fabio Alessandrelli
2021-02-12
[HTML5] Detect screen scale and DPI.
Fabio Alessandrelli
2021-01-18
[HTML5] Custom Gamepad library to allow remapping.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-09-18
[HTML5] Add override keyword, cleanup methods.
Fabio Alessandrelli
2020-07-27
Implement HTML5 cancel/ok button swap on Windows.
Fabio Alessandrelli
2020-07-01
[JS] Check canvas size each loop, force redraw.
Fabio Alessandrelli
2020-07-01
More static methods in DisplayServerJavaScript.
Fabio Alessandrelli
2020-07-01
Refactor canvas ID and locale handling.
Fabio Alessandrelli
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Add drop files function
Fabio Alessandrelli
2020-05-10
DisplayServerJavaScript implementation.
Fabio Alessandrelli