index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
display_server_javascript.cpp
Age
Commit message (
Expand
)
Author
2022-02-04
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to al...
bruvzg
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-05
[HTML5] Refactor display/input JS library code.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement Pointer Lock API in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement window blur in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement fullscreenchange in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement mouse/touch/key events in JS library.
Fabio Alessandrelli
2021-09-23
Release pressed events when the window is blurred on HTML5 platform
Selgesel
2021-09-15
[HTML5] Fix wheel/touch callback modifying event after parse.
Fabio Alessandrelli
2021-09-12
[HTML5] Fix input not working when buffered.
Fabio Alessandrelli
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-15
[HTML5] Fix build (with module_webxr_enabled=no).
Fabio Alessandrelli
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-06-01
Move remaining dummy drivers to servers.
Fabio Alessandrelli
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-11
[HTML5] Opt-in virtual keyboard support.
Fabio Alessandrelli
2021-03-08
[HTML5] Respect allow_hidpi option during setup
Fabio Alessandrelli
2021-02-19
[HTML5] Better fullscreen, canvas resizing.
Fabio Alessandrelli
2021-02-19
[HTML5] Easier HTML templates, better deinit/cleanup.
Fabio Alessandrelli
2021-02-12
[HTML5] Detect screen scale and DPI.
Fabio Alessandrelli
2021-02-11
[HTML5] Handle contextmenu, webglcontextlost internally.
Fabio Alessandrelli
2021-02-02
[HTML5] Fix mouse_mode and fullscreen detection.
Fabio Alessandrelli
2021-01-18
[HTML5] Custom Gamepad library to allow remapping.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-11-30
[HTML5] Fix broken layout on load in HiDPI screens
Fabio Alessandrelli
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
[next]