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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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javascript
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display_server_javascript.cpp
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Author
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-01
Default cursor fix for html5 export
Raffaele Picca
2022-05-19
Merge pull request #61020 from timothyqiu/wait-busy
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-14
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
Haoyu Qiu
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-04
Merge pull request #57341 from bruvzg/win_multiwin_fs
Rémi Verschelde
2022-02-04
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to al...
bruvzg
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-05
[HTML5] Refactor display/input JS library code.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement Pointer Lock API in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement window blur in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement fullscreenchange in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement mouse/touch/key events in JS library.
Fabio Alessandrelli
2021-09-23
Release pressed events when the window is blurred on HTML5 platform
Selgesel
2021-09-15
[HTML5] Fix wheel/touch callback modifying event after parse.
Fabio Alessandrelli
2021-09-12
[HTML5] Fix input not working when buffered.
Fabio Alessandrelli
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-15
[HTML5] Fix build (with module_webxr_enabled=no).
Fabio Alessandrelli
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-06-01
Move remaining dummy drivers to servers.
Fabio Alessandrelli
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
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