index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
display_server_javascript.cpp
Age
Commit message (
Expand
)
Author
2021-01-18
[HTML5] Custom Gamepad library to allow remapping.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-11-30
[HTML5] Fix broken layout on load in HiDPI screens
Fabio Alessandrelli
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-09-23
Better HiDPI support in HTML5.
Fabio Alessandrelli
2020-09-23
Window event listener do not use capture.
Fabio Alessandrelli
2020-09-23
Small refactor to JavaScript handlers.
Fabio Alessandrelli
2020-07-27
Implement HTML5 cancel/ok button swap on Windows.
Fabio Alessandrelli
2020-07-27
Properly set HTML5 DisplayServer init error value.
Fabio Alessandrelli
2020-07-01
[JS] Check canvas size each loop, force redraw.
Fabio Alessandrelli
2020-07-01
More static methods in DisplayServerJavaScript.
Fabio Alessandrelli
2020-07-01
Refactor canvas ID and locale handling.
Fabio Alessandrelli
2020-06-04
Swtich HTML5 key detection from keyCode to code.
Fabio Alessandrelli
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-10
Add drop files function
Fabio Alessandrelli
2020-05-10
Fix Closure compiler build, python style.
Fabio Alessandrelli
2020-05-10
DisplayServerJavaScript implementation.
Fabio Alessandrelli