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path: root/platform/javascript/audio_server_javascript.cpp
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2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support