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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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javascript
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audio_driver_javascript.cpp
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-11
AudioDriverJavascript uses IDHandler.
Fabio Alessandrelli
2020-01-20
Revert "Fix audio capture naming in Javascript"
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-09
Fix audio capture naming in Javascript
Saracen
2019-06-15
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-02-24
Use stdout/-err for all messages in HTML5 platform
Leon Krause
2019-01-20
Deal with Google's HTML5 autoplay policy
Leon Krause
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-26
Implemented audio input support for JavaScript audio driver
Marcelo Fernandez
2018-06-08
Detect channel count, mix rate, and buffer length in HTML5 audio driver
Leon Krause
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-06
Fix WebAudio and HTML5 build
Leon Krause
2017-10-26
Sound support for Javascript (untested).
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky