Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-04-29 | disabled appirater | Ariel Manzur | |
2016-04-29 | rate url on iOS and properly launching from .app on OSX | Ariel Manzur | |
2016-04-29 | merged iphoen changes | Ariel Manzur | |
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-19 | Reject any native video player calls on iOS that point to files within .pck ↵ | Aren Villanueva | |
archives. Fix the paths for both res:// and user:// specified video files. | |||
2016-02-14 | adding xcode project template | Ariel Manzur | |
2016-01-19 | missed rename "keep_screen_on" for ios | volzhs | |
2016-01-16 | Add ability to set "keep screen on" for iOS | volzhs | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-23 | removed -ffast-math on ios, compiler bug? | Ariel Manzur | |
2015-12-18 | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | |
2015-12-14 | no need to revert this actually | Ariel Manzur | |
2015-12-13 | reverted mouse stuff | santiagopf | |
t Please enter the commit message for your changes. Lines starting | |||
2015-12-11 | Merge pull request #590 from marynate/PR-fix-ios-release-event | punto- | |
Fixed ios release event not been dispatched when app entering background | |||
2015-11-16 | Use macros to determine which iOS SDK we have in order to be backwards ↵ | Aren Villanueva | |
compatible with older SDKs when fixing template compilation issues. | |||
2015-11-16 | iOS compile fixes. | Aren Villanueva | |
2015-10-22 | Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵ | steve | |
to change it | |||
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-10-02 | Add support for Opus audio format | George Marques | |
2015-09-28 | Merge pull request #2548 from romulox-x/iCloud | punto- | |
Initial iCloud implementation | |||
2015-09-27 | improved iCloud build option description | steve | |
2015-09-27 | Initial iCloud implementation, supporting key value pairs | steve | |
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-12 | Merge pull request #2461 from romulox-x/iphoneSplash | Juan Linietsky | |
fixed iOS splash screen | |||
2015-09-10 | ios now displays splash screen between launch image and main scene, instead ↵ | steve | |
of a black screen | |||
2015-09-10 | disabling theora for now (will be re-written, re-enabled later) | Juan Linietsky | |
2015-09-09 | ios build with osxcross | punto- | |
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-07-01 | fixed ios compilation error | romulox_x | |
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-03 | improved calculation of screen resolution on ios | romulox_x | |
2015-05-26 | Merge pull request #1966 from romulox-x/iosServicesAdditions | punto- | |
Improved iOS Game Center functions | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-23 | added response event for game center overlay closing | romulox_x | |
2015-05-23 | added data to descriptions dictionary that was missing. Made the elements ↵ | romulox_x | |
that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions | |||
2015-05-23 | Fixed null pointer bug in ios store. added functions to game center to reset ↵ | romulox_x | |
the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-23 | fixed iphone build with new window manamenet changes | steve | |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-02-10 | add support for CADisplayLink | Rhody Lugo | |
2015-01-23 | Fix init crash on iPad 1st gen device with iOS 5.1.1 | Maxime CHAPELET | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |