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2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-21remove trailing whitespaceHubert Jarosz
2016-04-29disabled appiraterAriel Manzur
2016-04-29rate url on iOS and properly launching from .app on OSXAriel Manzur
2016-04-29merged iphoen changesAriel Manzur
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-19Reject any native video player calls on iOS that point to files within .pck ↵Aren Villanueva
archives. Fix the paths for both res:// and user:// specified video files.
2016-02-14adding xcode project templateAriel Manzur
2016-01-19missed rename "keep_screen_on" for iosvolzhs
2016-01-16Add ability to set "keep screen on" for iOSvolzhs
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-23removed -ffast-math on ios, compiler bug?Ariel Manzur
2015-12-18thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur
2015-12-14no need to revert this actuallyAriel Manzur
2015-12-13reverted mouse stuffsantiagopf
t Please enter the commit message for your changes. Lines starting
2015-12-11Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-
Fixed ios release event not been dispatched when app entering background
2015-11-16Use macros to determine which iOS SDK we have in order to be backwards ↵Aren Villanueva
compatible with older SDKs when fixing template compilation issues.
2015-11-16iOS compile fixes.Aren Villanueva
2015-10-22Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵steve
to change it
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-02Add support for Opus audio formatGeorge Marques
2015-09-28Merge pull request #2548 from romulox-x/iCloudpunto-
Initial iCloud implementation
2015-09-27improved iCloud build option descriptionsteve
2015-09-27Initial iCloud implementation, supporting key value pairssteve
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-12Merge pull request #2461 from romulox-x/iphoneSplashJuan Linietsky
fixed iOS splash screen
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen
2015-09-10disabling theora for now (will be re-written, re-enabled later)Juan Linietsky
2015-09-09ios build with osxcrosspunto-
2015-09-03merged some stuff for okamJuan Linietsky
2015-07-01fixed ios compilation errorromulox_x
2015-06-30-some changes by okamJuan Linietsky
2015-06-03improved calculation of screen resolution on iosromulox_x
2015-05-26Merge pull request #1966 from romulox-x/iosServicesAdditionspunto-
Improved iOS Game Center functions
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-23added response event for game center overlay closingromulox_x
2015-05-23added data to descriptions dictionary that was missing. Made the elements ↵romulox_x
that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x
the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-23fixed iphone build with new window manamenet changessteve
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
2015-03-03merges from okam repoJuan Linietsky
2015-02-10add support for CADisplayLinkRhody Lugo
2015-01-23Fix init crash on iPad 1st gen device with iOS 5.1.1Maxime CHAPELET
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky