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path: root/platform/iphone
AgeCommit message (Expand)Author
2017-05-23Make arm64 the default option and set minimum to iOS 9BastiaanOlij
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-20Removing rasterizer from iphoneBastiaanOlij
2017-05-17MFI gamepad support for iPhoneBastiaanOlij
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-09Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde
2017-04-09Formatting of mm filesBastiaanOlij
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-27Merge pull request #8159 from Hinsbart/last_idRémi Verschelde
2017-03-26SCons: Add option to toggle warnings (on by default)Rémi Verschelde
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
2017-03-24Fixing magnetometer on iOSBastiaanOlij
2017-03-24Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-24Input: Refactor JOY_* constants.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05iphone: Drop unused Appirater thirdparty APIRémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-02-23Really fix iphone buildsBojidar Marinov
2017-02-23Complete the globals.h -> global_config.h conversionBojidar Marinov
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-12Added logic for adjusting to screen orientation and removed final negative zBastiaanOlij
2017-01-12Added gravity vector back into the accelerometer data and flipped Z on the gyroBastiaanOlij
2017-01-12Fixed up release motionManager and negate z for gyro and magnetometerBastiaanOlij
2017-01-12Replacing deprecated UIAccelerometer with Core MotionBastiaanOlij
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-03scons: Reorder options for clarityRémi Verschelde
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-15zlib: Split thirdparty files, simplify scons optionRémi Verschelde
2016-10-15ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-05Move templates and distribution stuff to tools/distRémi Verschelde