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2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
Modernize atomics (and fix `volatile`)
2021-02-18Modernize atomicsPedro J. Estébanez
- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile bool` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18Reorganize Project Settingsreduz
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
2021-02-03Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0Rémi Verschelde
[4.0] [iOS] Additional 'linker_flags' plugin parameter
2021-02-03iOS: Use storyboard as loading screenSergey Minakov
If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-02-03[iOS] Additional 'linker_flags' plugin parameterSergey Minakov
2021-02-03[iOS] Remove remote notifications codeSergey Minakov
Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email.
2021-02-01[iOS] Initialize plugins earlierSergey Minakov
Initialize iOS plugins before 'Main::setup' call to have access to them in script's '_init' function.
2021-01-31Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde
Modernize Thread
2021-01-29Modernize ThreadPedro J. Estébanez
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
2021-01-26[iOS] Rework push notification methods usageSergey Minakov
Moved AppDelegate push notifications methods implementation to 'GODOT_ENABLE_PUSH_NOTIFICATIONS' which can be used in plugins to implement APNS plugins.
2021-01-26Merge pull request #45252 from naithar/feature/plugins-migrationRémi Verschelde
[4.0] [iOS] iOS Plugins Migration
2021-01-26Merge pull request #45277 from bruvzg/ios_arm64_simRémi Verschelde
Add separate `simulator` flag for iOS build, change main library to `xcframework`.
2021-01-18[iOS] Fix embedding of plugin librariesSergey Minakov
2021-01-18[WIP] Add separate `simulator` flag for iOS build, change main library to ↵bruvzg
`xcframework` format.
2021-01-17[iOS] Remove plugins from modules.Sergey Minakov
2021-01-17[iOS] Added support for '.xcframework' in pluginsSergey Minakov
2021-01-15[Plugins] Rename 'PluginConfig' struct to platform specific nameSergey Minakov
2021-01-09Split OS::execute into two methodsMarcel Admiraal
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
Rename MainLoop methods to match Node methods
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-16SCons: Add only selected platform's opts to envRémi Verschelde
Otherwise we can get situations where platform-specific opts with the same name can override each other depending on the order at which platforms are parsed, as was the case with `use_static_cpp` in Linux/Windows. Fixes #44304. This also has the added benefit that the `scons --help` output will now only include the options which are relevant for the selected (or detected) platform.
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
Initialize class/struct variables with default values in platform/ and editor/
2020-12-04RenderingServer reorganizationreduz
2020-12-03Reorganize rendering server.reduz
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-24Merge pull request #42648 from naithar/fix/native_video_viewRémi Verschelde
[iOS] Native video fixes
2020-11-20Export: Reorder options for consistency across platformsRémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #43556 from naithar/feature/pluggable_app_delegatesRémi Verschelde
[4.0] [iOS] Pluggable application delegate
2020-11-15iOS: fix keyboard displaySergey Minakov
2020-11-15iOS: Implement pluggable application delegate.Sergey Minakov
2020-11-10iOS Export: support multi-target pluginSergey Minakov
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
2020-11-10iOS Export: export modification to support pluginsSergey Minakov
Added plugin configuration. Export options now use plugins that could be enabled/disabled. Plugin changes are observed at runtime.
2020-11-10iOS: change platform code to support pluginsSergey Minakov
2020-11-10iOS Modules: separate main platform code from modulesSergey Minakov
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-10-30[iOS] Add missing ARC flag to the simulator build.bruvzg
2020-10-20Merge pull request #42853 from naithar/fix/in-app-store-masterRémi Verschelde
[4.0] [iOS] InAppStore fixes
2020-10-18Refactor MethodBind to use variadic templatesreduz
Removed make_binders and the old style generated binders.
2020-10-16iOS: fix in app storeSergey Minakov
Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
2020-10-08iOS: fix native videoSergey Minakov
Fixed view not being displayed. Fixed view orientation change.
2020-10-02iOS: Native video refactoringSergey Minakov
Moved native video handling to separate view.
2020-10-02iOS: RefactoringSergey Minakov
Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality.
2020-10-01Merge pull request #40582 from PoqXert/game-center-4.0Rémi Verschelde
[4.0] iOS Game Center improvements
2020-10-01iOS: move touch delay to settingsSergey Minakov
2020-09-23iOS: Fix multiple issues with PVRTC import, disable ETC1Vasiliy Makarov
Fixes: #28683, #28621, #28596 and maybe others For iOS we enable pvrtc feature by default for all backends Etc1 for iOS doesn't have any sense, so it disabled. Fixed checks in export editor. Fixed pvrtc encoding procedure. Edit by Akien: Forward-ported from #38076, this may not make sense as is for Godot 4.0, but it's important that we have the latest code in sync with 3.2 for when more rendering backends and proper iOS support are added back. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-18Fix typos with codespellRémi Verschelde
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```