summaryrefslogtreecommitdiff
path: root/platform/iphone
AgeCommit message (Collapse)Author
2022-05-03Merge pull request #60224 from pfeodrippe/fix-simultaneous-touchesRémi Verschelde
2022-05-03Merge pull request #60553 from madmiraal/separate-display_safe_areaRémi Verschelde
2022-05-03Merge pull request #60601 from touilleMan/gdextension_get_library_pathRémi Verschelde
Add GDNativeInterface::get_library_path to GDExtension
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-05-02Fix screen_get_usable_rect returning display safe areaMarcel Admiraal
2022-04-29Add GDNativeInterface::get_library_path to GDExtensionEmmanuel Leblond
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵bruvzg
Windows. Implement TextServer word break method.
2022-04-20Vibrate using iOS haptics engine on supported devicesTimo Schwarzer
2022-04-13Fix simulatenous touches for different touch typesPaulo Feodrippe
2022-04-12Narrow FileAccess scope to prevent deadlocks.bruvzg
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-16Implement GDExtension export plugin.bruvzg
2022-03-11Merge pull request #58986 from akien-mga/diraccessrefRémi Verschelde
2022-03-11Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaksRémi Verschelde
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-04Improve app name and system permission message localization.bruvzg
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04[macOS and iOS export] Add localized application name to the translation ↵bruvzg
.plist files.
2022-02-26[iOS] Fix multitouch not working correctlySergey Minakov
2022-02-19[iOS] Fix incorrect method name for input dragging eventSergey Minakov
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-15Add an `OS.get_processor_name()` methodHugo Locurcio
This method can be used to get the CPU model name. It can be used in conjunction with `RenderingServer.get_video_adapter_name()` and `RenderingServer.get_video_adapter_vendor()` for annotating benchmarks and automatic graphics quality configuration.
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-09Merge pull request #57605 from naithar/fix/godot-view-touch-4.0Rémi Verschelde
2022-02-09Merge pull request #57825 from Calinou/ios-remove-obsolete-defineRémi Verschelde
2022-02-08Remove obsolete define in the iOS buildsystem codeHugo Locurcio
This define was used by the WebM/libvpx code, but it's now removed in `master`.
2022-02-08Remove support for ARMv7 (32-bit) on iOSHugo Locurcio
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
2022-02-04Merge pull request #57617 from bruvzg/char_cleanupRémi Verschelde
2022-02-04Merge pull request #57335 from jordigcs/display-refresh-rateRémi Verschelde
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-02-03[iOS] Fix touch handling for overlay viewsSergey Minakov
Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-02Merge pull request #57203 from bruvzg/ios_export_fixRémi Verschelde
2022-01-27Merge pull request #56785 from bruvzg/nat_handles_4Rémi Verschelde
2022-01-25[iOS] Fix iOS export with manually specified signing/provisioning data.bruvzg
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-17[iOS] Improve iOS icon / loading screen export.bruvzg
Merge "required" / "optional" icons into a single list. Remove "generate_missing" and automatically rescale icons / loading screens that are missing or have incorrect size. Print warning if icon or loading screen has incorrect size.
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
2022-01-14Fix Actions mapped to triggers not using the full rangeMarcel Admiraal
2022-01-14Add support for getting native display, window, and view handles.bruvzg
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-05Fix decoding UTF-8 filenames on unzipping.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-22Remove build system code for 32-bit iOSAaron Franke
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-07[iOS export] Capture and display xcodebuild output.bruvzg