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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-02
Merge pull request #57203 from bruvzg/ios_export_fix
Rémi Verschelde
2022-01-27
Merge pull request #56785 from bruvzg/nat_handles_4
Rémi Verschelde
2022-01-25
[iOS] Fix iOS export with manually specified signing/provisioning data.
bruvzg
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-17
[iOS] Improve iOS icon / loading screen export.
bruvzg
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-14
Add support for getting native display, window, and view handles.
bruvzg
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-22
Remove build system code for 32-bit iOS
Aaron Franke
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-18
Fix initialising of gl_manager and checking gl_manager and context_vulkan pre...
Bastiaan Olij
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-07
[iOS export] Capture and display xcodebuild output.
bruvzg
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-17
iOS: Don't embed project static frameworks/libs
Ignacio Roldán Etcheverry
2021-10-15
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-14
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-09
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-13
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-12
Split iphone platform export template into multiple files
Sergey Minakov
2021-08-12
Remove unnecessary iOS linker flags.
bruvzg
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-06
[iOS] Use platform generated api to initialize iOS plugins
Sergey Minakov
2021-07-25
Fix various typos with codespell
luz paz
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-13
[iOS] Fix plugin configuration loading
Sergey Minakov
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-22
Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0
Rémi Verschelde
2021-06-21
[iOS] Support multiple plist types
Sergey Minakov
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-31
Merge pull request #49137 from RandomShaper/ios_targeted_family
Rémi Verschelde
2021-05-27
Add iOS export option for device family
Pedro J. Estébanez
2021-05-25
Set schemes' build config to debug/release in iOS Xcode export
Pedro J. Estébanez
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
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