Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-08 | Merge pull request #8949 from RandomShaper/improve-mobile-builds | Rémi Verschelde | |
Improve/harmonize mobile builds | |||
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-27 | Improve/harmonize mobile builds | Pedro J. Estébanez | |
2017-05-27 | Merge pull request #8935 from volzhs/get-locale-master | Rémi Verschelde | |
Make OS.get_locale() returns same value | |||
2017-05-27 | Allow custom CCFLAGS for iPhone builds | Pedro J. Estébanez | |
plus disable exceptions by default | |||
2017-05-27 | Make OS.get_locale() returns same value | volzhs | |
2017-05-26 | Fixed audio can not resume if it is interrupted cause by an incoming phone call | sanikoyes | |
2017-05-26 | Merge pull request #8912 from RandomShaper/ios-alert | Rémi Verschelde | |
Implement OS.alert() for iOS | |||
2017-05-25 | Implement OS.alert() for iOS | Pedro J. Estébanez | |
2017-05-23 | Make arm64 the default option and set minimum to iOS 9 | BastiaanOlij | |
2017-05-23 | More fixes for iOS Godot 3.0 | BastiaanOlij | |
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Removing rasterizer from iphone | BastiaanOlij | |
2017-05-17 | MFI gamepad support for iPhone | BastiaanOlij | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-09 | Formatting of mm files | BastiaanOlij | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-03-27 | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | |
Input: Remove usage of platform dependent event IDs. | |||
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-24 | Fixing magnetometer on iOS | BastiaanOlij | |
(cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e) | |||
2017-03-24 | Merge pull request #8133 from Hinsbart/joy_constants | Rémi Verschelde | |
Input: Refactor JOY_* constants. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Input: Refactor JOY_* constants. | Andreas Haas | |
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | iphone: Drop unused Appirater thirdparty API | Rémi Verschelde | |
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-02-23 | Really fix iphone builds | Bojidar Marinov | |
2017-02-23 | Complete the globals.h -> global_config.h conversion | Bojidar Marinov | |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij | |
2017-01-12 | Added logic for adjusting to screen orientation and removed final negative z | BastiaanOlij | |
2017-01-12 | Added gravity vector back into the accelerometer data and flipped Z on the gyro | BastiaanOlij | |
2017-01-12 | Fixed up release motionManager and negate z for gyro and magnetometer | BastiaanOlij | |
2017-01-12 | Replacing deprecated UIAccelerometer with Core Motion | BastiaanOlij | |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-03 | scons: Reorder options for clarity | Rémi Verschelde | |
Also prefix all thirdparty-related toggles with `builtin`. | |||
2016-11-01 | style: Various other PEP8 fixes in Python files | Rémi Verschelde | |
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3). |