index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
iphone
Age
Commit message (
Expand
)
Author
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Add an `OS.get_processor_name()` method
Hugo Locurcio
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Merge pull request #57605 from naithar/fix/godot-view-touch-4.0
Rémi Verschelde
2022-02-09
Merge pull request #57825 from Calinou/ios-remove-obsolete-define
Rémi Verschelde
2022-02-08
Remove obsolete define in the iOS buildsystem code
Hugo Locurcio
2022-02-08
Remove support for ARMv7 (32-bit) on iOS
Hugo Locurcio
2022-02-04
Merge pull request #57617 from bruvzg/char_cleanup
Rémi Verschelde
2022-02-04
Merge pull request #57335 from jordigcs/display-refresh-rate
Rémi Verschelde
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-02-03
[iOS] Fix touch handling for overlay views
Sergey Minakov
2022-02-02
Merge pull request #57203 from bruvzg/ios_export_fix
Rémi Verschelde
2022-01-27
Merge pull request #56785 from bruvzg/nat_handles_4
Rémi Verschelde
2022-01-25
[iOS] Fix iOS export with manually specified signing/provisioning data.
bruvzg
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-17
[iOS] Improve iOS icon / loading screen export.
bruvzg
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-14
Add support for getting native display, window, and view handles.
bruvzg
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-22
Remove build system code for 32-bit iOS
Aaron Franke
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-18
Fix initialising of gl_manager and checking gl_manager and context_vulkan pre...
Bastiaan Olij
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-07
[iOS export] Capture and display xcodebuild output.
bruvzg
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-17
iOS: Don't embed project static frameworks/libs
Ignacio Roldán Etcheverry
2021-10-15
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-14
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-09
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-13
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-12
Split iphone platform export template into multiple files
Sergey Minakov
2021-08-12
Remove unnecessary iOS linker flags.
bruvzg
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-06
[iOS] Use platform generated api to initialize iOS plugins
Sergey Minakov
2021-07-25
Fix various typos with codespell
luz paz
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-13
[iOS] Fix plugin configuration loading
Sergey Minakov
[next]