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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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iphone
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Author
2017-05-27
Allow custom CCFLAGS for iPhone builds
Pedro J. Estébanez
2017-05-27
Make OS.get_locale() returns same value
volzhs
2017-05-26
Fixed audio can not resume if it is interrupted cause by an incoming phone call
sanikoyes
2017-05-26
Merge pull request #8912 from RandomShaper/ios-alert
Rémi Verschelde
2017-05-25
Implement OS.alert() for iOS
Pedro J. Estébanez
2017-05-23
Make arm64 the default option and set minimum to iOS 9
BastiaanOlij
2017-05-23
More fixes for iOS Godot 3.0
BastiaanOlij
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Removing rasterizer from iphone
BastiaanOlij
2017-05-17
MFI gamepad support for iPhone
BastiaanOlij
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Style: Apply clang-format (3.9.1) to Obj-C++ files
Rémi Verschelde
2017-04-09
Formatting of mm files
BastiaanOlij
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-27
Merge pull request #8159 from Hinsbart/last_id
Rémi Verschelde
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-24
Fixing magnetometer on iOS
BastiaanOlij
2017-03-24
Merge pull request #8133 from Hinsbart/joy_constants
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Input: Refactor JOY_* constants.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
iphone: Drop unused Appirater thirdparty API
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-23
Really fix iphone builds
Bojidar Marinov
2017-02-23
Complete the globals.h -> global_config.h conversion
Bojidar Marinov
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
Added logic for adjusting to screen orientation and removed final negative z
BastiaanOlij
2017-01-12
Added gravity vector back into the accelerometer data and flipped Z on the gyro
BastiaanOlij
2017-01-12
Fixed up release motionManager and negate z for gyro and magnetometer
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
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