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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-06-19
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
Hugo Locurcio
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Fix exporting corrupted Xcode pbxproj if project name has spaces
Ignacio Etcheverry
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-25
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Stub out Vulkan context for iPhone
Sam Green
2020-02-21
Add use_static_mvk option
Sam Green
2020-02-21
Update detect.py
Sam Green
2020-02-21
Resolve iOS and GLES compilation failures
Sam Green
2020-02-21
Import the correct rasterizer based on build settings
Sam Green
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreens
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-18
Fix crash when closing app on iphone
zxcvdev
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-14
Change bundle name rules on iOS to match Apple's requirements
Jonas Bernemann
2019-12-13
Add project setting to hide home indicator on iOS
Jonas Bernemann
2019-12-06
[iOS] Adds export options to automatically generate iOS icons and launch scre...
bruvzg
2019-12-06
iOS: Disable armv7 as target arch by default
Rémi Verschelde
2019-12-03
[iOS] Add export options to control external access to user data.
bruvzg
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-05
Fix crash on exit or resume on iOS 13
Max
2019-10-25
Merge pull request #32326 from starryalley/ios_get_model_name
Rémi Verschelde
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