Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-07 | Improve missing iOS loading screen error message | Ruslan Mustakov | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-10 | iOS: Drop obsolete code from never-public modules | Rémi Verschelde | |
2017-12-08 | Fix Manage Export Templates link | MattUV | |
In some cases, the link to download export templates was missing. Fixes #14391 | |||
2017-12-07 | Merge pull request #14356 from volzhs/ios-delegate-master | Rémi Verschelde | |
use application:didFinishLaunchingWithOptions: instead of application… | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | use application:didFinishLaunchingWithOptions: instead of ↵ | volzhs | |
applicationDidFinishLaunching: for iOS | |||
2017-12-03 | Fix open_dynamic_library override in OSIPhone | Ruslan Mustakov | |
Was broken at 9678231b109c333a5273325c8758241310cd27f4 | |||
2017-11-29 | Enhanced iOS and UWP logo on Export dialog | Indah Sylvia | |
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Merge pull request #13045 from akien-mga/gles2-cleanup | Rémi Verschelde | |
Cleanup old references to GLES2 renderer | |||
2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde | |
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004. | |||
2017-11-19 | Add currency code to iOS product details response | Evgeny Zuev | |
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-14 | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | |
Singleton management changes | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-13 | change matrix and enable caching for Android, iOS and macOS (cross-compile) | Rhody Lugo | |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | |
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently. | |||
2017-11-06 | Prevent to stop music in another background app on iOS | volzhs | |
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | |
Physics server plug | |||
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-11-02 | SCons: make use_lto a global option and opt-in for iphone | Rémi Verschelde | |
Supersedes #12553, see discussion in #12552. | |||
2017-10-29 | Disable logging until the logs location is sorted out | Rémi Verschelde | |
Temporary workaround for #12277. | |||
2017-10-20 | Merge pull request #12252 from MednauN/master | Rémi Verschelde | |
iOS GameCenter fixes | |||
2017-10-20 | update GKScore init function | sersoong | |
(cherry picked from commit 5ed8826dd07eab83b6f6b6b7d3af602926a54ae6) | |||
2017-10-20 | Fix iOS GameCenter connection flow | Evgeny Zuev | |
Add method for secure authentication to GameCenter | |||
2017-10-16 | Sign iOS dylibs before packaging | Ruslan Mustakov | |
These changes allow to open the exported project in XCode and Run it immediately to begin debugging. Before these changes you'd have to sign GDNative libs and change Build Configuration manually. | |||
2017-10-13 | Use binary names instead of absolute paths in calls to OS::execute. | J08nY | |
Now that #12009 is merged, we should let the system find the binary on the users $PATH and don't assume we know where to look for them in different distributions. | |||
2017-10-09 | Merge pull request #11826 from endragor/fix-game-center-player-id | Rémi Verschelde | |
Fix returning Game Center player ID | |||
2017-10-09 | Merge pull request #11824 from endragor/ios-logging | Rémi Verschelde | |
Fix logging on iOS | |||
2017-10-04 | Fix logging on iOS | Ruslan Mustakov | |
RotatedFileLogger needs data_dir on iOS to be initialized, so setting data_dir has been moved to initialize_core. | |||
2017-10-04 | Allow to obtain virtual keyboard height | Ruslan Mustakov | |
On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move. | |||
2017-10-04 | Fix returning Game Center player ID | Ruslan Mustakov | |
2017-10-02 | Merge pull request #11568 from endragor/loggers | Andreas Haas | |
Extract logging logic | |||
2017-09-30 | Merged iphone and osx audio drivers into drivers/coreaudio | Marcelo Fernandez | |
2017-09-25 | Merge pull request #11567 from QuLogic/scons-var-types | Rémi Verschelde | |
Add types to scons command-line options | |||
2017-09-25 | Use BoolVariable in platform-specific options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable for module options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | |
2017-09-26 | Enhance iOS export | Ruslan Mustakov | |
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. |