Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-01 | Welcome in 2017, dear changelog reader! | RĂ©mi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-18 | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |