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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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iphone
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os_iphone.mm
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Commit message (
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Author
2022-02-15
Add an `OS.get_processor_name()` method
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-09
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-06
[iOS] Use platform generated api to initialize iOS plugins
Sergey Minakov
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-02-01
[iOS] Initialize plugins earlier
Sergey Minakov
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-04
RenderingServer reorganization
reduz
2020-11-10
iOS: change platform code to support plugins
Sergey Minakov
2020-11-10
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-10-01
Merge pull request #40582 from PoqXert/game-center-4.0
Rémi Verschelde
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-13
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-10
iOS: simplify OS value retrieval
Sergey Minakov
2020-07-27
iOS GameCenter: Add authenticate method
Poq Xert
2020-07-25
iOS: Vulkan support
Sergey Minakov