Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-13 | Remove obsolete GLES2 backend code | RĂ©mi Verschelde | |
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. | |||
2020-08-10 | iOS: simplify OS value retrieval | Sergey Minakov | |
2020-07-25 | iOS: Vulkan support | Sergey Minakov | |
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks |