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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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iphone
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os_iphone.h
Age
Commit message (
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Author
2020-12-04
RenderingServer reorganization
reduz
2020-11-10
iOS: change platform code to support plugins
Sergey Minakov
2020-11-10
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-08-10
iOS: simplify OS value retrieval
Sergey Minakov
2020-07-25
iOS: Vulkan support
Sergey Minakov
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-21
Stub out Vulkan context for iPhone
Sam Green
2020-02-21
Update detect.py
Sam Green
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-09-25
ios: support get_model_name
Mark Kuo
2019-08-21
Support vibration for Android and iOS
volzhs
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-01
Respect window/handheld/orientation setting in iOS
Yasha Borevich
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-11
iPhone X support and iOS-related fixes
Ruslan Mustakov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-03
Fix open_dynamic_library override in OSIPhone
Ruslan Mustakov
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-09
Merge pull request #11824 from endragor/ios-logging
Rémi Verschelde
2017-10-04
Fix logging on iOS
Ruslan Mustakov
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-26
Merge pull request #8912 from RandomShaper/ios-alert
Rémi Verschelde
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