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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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iphone
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os_iphone.h
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Commit message (
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Author
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
MFI gamepad support for iPhone
BastiaanOlij
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-19
Reject any native video player calls on iOS that point to files within .pck a...
Aren Villanueva
2016-01-16
Add ability to set "keep screen on" for iOS
volzhs
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-28
Merge pull request #2548 from romulox-x/iCloud
punto-
2015-09-27
Initial iCloud implementation, supporting key value pairs
steve
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-23
fixed iphone build with new window manamenet changes
steve
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-26
-fix sound room params (was not working)
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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