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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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iphone
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os_iphone.cpp
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Author
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-03-05
Disable driver fallback to GLES2 by default
Rémi Verschelde
2019-02-26
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
Juan Linietsky
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Support GLES2 for iOS
volzhs
2018-11-01
Fix init of VisualServerRaster
Rémi Verschelde
2018-11-01
Fix initialization of visual server in all platforms
George Marques
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-07-20
Fix build issues and typos after c69de2ba4
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-01
Respect window/handheld/orientation setting in iOS
Yasha Borevich
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-11
iPhone X support and iOS-related fixes
Ruslan Mustakov
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-03
Fix open_dynamic_library override in OSIPhone
Ruslan Mustakov
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-09
Merge pull request #11824 from endragor/ios-logging
Rémi Verschelde
2017-10-04
Fix logging on iOS
Ruslan Mustakov
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
removed calls to cursor_set_visible on all platforms fixes #10167
toger5
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-05
Copy point into mouse event as is
BastiaanOlij
2017-07-25
Fixed setting our system_fbo framebuffer
BastiaanOlij
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-26
Merge pull request #8912 from RandomShaper/ios-alert
Rémi Verschelde
2017-05-25
Implement OS.alert() for iOS
Pedro J. Estébanez
2017-05-23
More fixes for iOS Godot 3.0
BastiaanOlij
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