Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-09 | Formatting of mm files | BastiaanOlij | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-16 | Use macros to determine which iOS SDK we have in order to be backwards ↵ | Aren Villanueva | |
compatible with older SDKs when fixing template compilation issues. | |||
2015-11-16 | iOS compile fixes. | Aren Villanueva | |
2015-09-27 | Initial iCloud implementation, supporting key value pairs | steve | |