Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-02-25 | Add missing return statements (iOS and server). | bruvzg | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-09 | Formatting of mm files | BastiaanOlij | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-16 | Use macros to determine which iOS SDK we have in order to be backwards ↵ | Aren Villanueva | |
compatible with older SDKs when fixing template compilation issues. | |||
2015-11-16 | iOS compile fixes. | Aren Villanueva | |
2015-09-27 | Initial iCloud implementation, supporting key value pairs | steve | |