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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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icloud.mm
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2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-02-21
Resolve iOS and GLES compilation failures
Sam Green
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-02-25
Add missing return statements (iOS and server).
bruvzg
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-09
Style: Apply clang-format (3.9.1) to Obj-C++ files
Rémi Verschelde
2017-04-09
Formatting of mm files
BastiaanOlij
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-16
Use macros to determine which iOS SDK we have in order to be backwards compat...
Aren Villanueva
2015-11-16
iOS compile fixes.
Aren Villanueva
2015-09-27
Initial iCloud implementation, supporting key value pairs
steve