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path: root/platform/iphone/godot_view.h
AgeCommit message (Collapse)Author
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-02-03[iOS] Fix touch handling for overlay viewsSergey Minakov
Workaround for GodotView touches being called from UIWindow on different UIView input
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-02-03iOS: Use storyboard as loading screenSergey Minakov
If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-11-15iOS: fix keyboard displaySergey Minakov
2020-07-25iOS: Vulkan supportSergey Minakov
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks