Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-22 | Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵ | steve | |
to change it | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-02-10 | add support for CADisplayLink | Rhody Lugo | |
2014-11-17 | NavMesh | Juan Linietsky | |
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS | |||
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky | |
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |