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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-23
Fix file hints
Marcin Zawiejski
2018-08-21
BPTC support
elasota
2018-08-20
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-04-11
iPhone X support and iOS-related fixes
Ruslan Mustakov
2018-01-07
Improve missing iOS loading screen error message
Ruslan Mustakov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-08
Fix Manage Export Templates link
MattUV
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-29
Enhanced iOS and UWP logo on Export dialog
Indah Sylvia
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-10-16
Sign iOS dylibs before packaging
Ruslan Mustakov
2017-10-13
Use binary names instead of absolute paths in calls to OS::execute.
J08nY
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-26
Added features for image formats
BastiaanOlij
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-08
Only execute chmod exporting iOS when on Mac OS X
BastiaanOlij
2017-07-06
iPhone exporter
BastiaanOlij