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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-01-18
[iOS] Fix embedding of plugin libraries
Sergey Minakov
2021-01-18
[WIP] Add separate `simulator` flag for iOS build, change main library to `xc...
bruvzg
2021-01-17
[iOS] Added support for '.xcframework' in plugins
Sergey Minakov
2021-01-15
[Plugins] Rename 'PluginConfig' struct to platform specific name
Sergey Minakov
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-20
Export: Reorder options for consistency across platforms
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
iOS Export: support multi-target plugin
Sergey Minakov
2020-11-10
iOS Export: export modification to support plugins
Sergey Minakov
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-23
iOS: Fix multiple issues with PVRTC import, disable ETC1
Vasiliy Makarov
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-19
iOS Export: Add a method to embed a framework
Sergey Minakov
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-09
Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master
Rémi Verschelde
2020-07-07
iOS Export: Storyboard custom values
Sergey Minakov
2020-07-07
iOS Export: add option to use storyboard for launch screen
Sergey Minakov
2020-07-06
iOS Export: use relative path for res:// files
Sergey Minakov
2020-07-02
iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths
Sergey Minakov
2020-07-02
iOS Export: turn .dylib into .framework on export
Sergey Minakov
2020-06-23
Export: Fix iOS enabling push notifications capability
Sergey Minakov
2020-06-19
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Fix exporting corrupted Xcode pbxproj if project name has spaces
Ignacio Etcheverry
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreens
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-07
Export: Improve usability of command line interface
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-14
Change bundle name rules on iOS to match Apple's requirements
Jonas Bernemann
2019-12-06
[iOS] Adds export options to automatically generate iOS icons and launch scre...
bruvzg
2019-12-06
iOS: Disable armv7 as target arch by default
Rémi Verschelde
2019-12-03
[iOS] Add export options to control external access to user data.
bruvzg
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
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