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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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display_server_iphone.mm
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2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-18
Fix initialising of gl_manager and checking gl_manager and context_vulkan pre...
Bastiaan Olij
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz
2020-12-03
Reorganize rendering server.
reduz
2020-11-15
iOS: fix keyboard display
Sergey Minakov
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-02
iOS: Native video refactoring
Sergey Minakov
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
iOS: safe area implementation
Sergey Minakov
2020-07-26
Fix Return key events in LineEdit & TextEdit on Android
PouleyKetchoupp
2020-07-25
iOS: Vulkan support
Sergey Minakov