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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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iphone
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detect.py
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Commit message (
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Author
2017-11-13
change matrix and enable caching for Android, iOS and macOS (cross-compile)
Rhody Lugo
2017-11-02
SCons: make use_lto a global option and opt-in for iphone
Rémi Verschelde
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable for module options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-05-27
Improve/harmonize mobile builds
Pedro J. Estébanez
2017-05-27
Allow custom CCFLAGS for iPhone builds
Pedro J. Estébanez
2017-05-23
Make arm64 the default option and set minimum to iOS 9
BastiaanOlij
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-05
iphone: Drop unused Appirater thirdparty API
Rémi Verschelde
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Rémi Verschelde
2016-06-23
added "arch" parameter, made iphone use it to build isim
Ariel Manzur
2016-06-23
iOS simulator: merge into iphone detect.py
Rémi Verschelde
2016-04-02
Remove trailing spaces
Rémi Verschelde
2015-12-23
removed -ffast-math on ios, compiler bug?
Ariel Manzur
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-02
Add support for Opus audio format
George Marques
2015-09-27
improved iCloud build option description
steve
2015-09-27
Initial iCloud implementation, supporting key value pairs
steve
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-10
disabling theora for now (will be re-written, re-enabled later)
Juan Linietsky
2015-09-09
ios build with osxcross
punto-
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-26
-fix sound room params (was not working)
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-10-14
Fix ios build error
marynate
2014-10-07
Build System Changes
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-08-01
Fixes from Ariel
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-01
-OpenSSL Fixes
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky