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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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detect.py
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Author
2020-07-23
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-02-21
Add use_static_mvk option
Sam Green
2020-02-21
Update detect.py
Sam Green
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-06-30
ARKit for Godot 3.2
BastiaanOlij
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-20
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-06
Remove unused imports
Hendrikto
2019-03-02
SCons: Move platform-specific Opus config to its module
Rémi Verschelde
2019-01-16
SCons: Drop unused MPC_FIXED_POINT define
Rémi Verschelde
2019-01-09
Don't use -ffast-math or other unsafe math optimizations
Hein-Pieter van Braam
2018-12-30
Merge pull request #24545 from akien-mga/osxcross-mono
Rémi Verschelde
2018-12-27
SCons: Drop ios_sim option forcing x86, simulator needs x86_64
Rémi Verschelde
2018-12-22
SCons: Allow building Mono module with OSXCross
Rémi Verschelde
2018-12-12
Bump minimum iOS version to 10
Sam Green
2018-11-20
Merge pull request #21339 from Placinta/master
Rémi Verschelde
2018-10-27
Dont use equality operators with None singleton in python files
lupoDharkael
2018-08-27
Pass -isysroot to compiler / linker when doing a macOS build
Alexandru Croitor
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-13
change matrix and enable caching for Android, iOS and macOS (cross-compile)
Rhody Lugo
2017-11-02
SCons: make use_lto a global option and opt-in for iphone
Rémi Verschelde
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable for module options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-05-27
Improve/harmonize mobile builds
Pedro J. Estébanez
2017-05-27
Allow custom CCFLAGS for iPhone builds
Pedro J. Estébanez
2017-05-23
Make arm64 the default option and set minimum to iOS 9
BastiaanOlij
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-05
iphone: Drop unused Appirater thirdparty API
Rémi Verschelde
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Rémi Verschelde
2016-06-23
added "arch" parameter, made iphone use it to build isim
Ariel Manzur
2016-06-23
iOS simulator: merge into iphone detect.py
Rémi Verschelde
2016-04-02
Remove trailing spaces
Rémi Verschelde
2015-12-23
removed -ffast-math on ios, compiler bug?
Ariel Manzur
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
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