index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
iphone
/
app_delegate.mm
Age
Commit message (
Expand
)
Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-21
Support vibration for Android and iOS
volzhs
2019-03-14
Add logging around opengl es context creation. Ensure we can access project s...
Sam Green
2019-02-26
Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: eve...
Ivan Ponomarev
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-17
Fix keep screen on property path for Android/iOS/UWP
volzhs
2018-05-11
Proper focus in/out handling on iOS
Ruslan Mustakov
2018-05-07
Resume audio on iOS after phone call or alarm
Ruslan Mustakov
2018-04-11
iPhone X support and iOS-related fixes
Ruslan Mustakov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
iOS: Drop obsolete code from never-public modules
Rémi Verschelde
2017-12-07
use application:didFinishLaunchingWithOptions: instead of applicationDidFinis...
volzhs
2017-11-06
Prevent to stop music in another background app on iOS
volzhs
2017-10-04
Fix logging on iOS
Ruslan Mustakov
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-05-27
Merge pull request #8935 from volzhs/get-locale-master
Rémi Verschelde
2017-05-27
Make OS.get_locale() returns same value
volzhs
2017-05-26
Fixed audio can not resume if it is interrupted cause by an incoming phone call
sanikoyes
2017-05-23
More fixes for iOS Godot 3.0
BastiaanOlij
2017-05-17
MFI gamepad support for iPhone
BastiaanOlij
2017-04-09
Style: Apply clang-format (3.9.1) to Obj-C++ files
Rémi Verschelde
2017-04-09
Formatting of mm files
BastiaanOlij
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fixing magnetometer on iOS
BastiaanOlij
2017-03-05
iphone: Drop unused Appirater thirdparty API
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
Added logic for adjusting to screen orientation and removed final negative z
BastiaanOlij
2017-01-12
Added gravity vector back into the accelerometer data and flipped Z on the gyro
BastiaanOlij
2017-01-12
Fixed up release motionManager and negate z for gyro and magnetometer
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-01-19
missed rename "keep_screen_on" for ios
volzhs
2016-01-16
Add ability to set "keep screen on" for iOS
volzhs
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-16
iOS compile fixes.
Aren Villanueva
2015-10-22
Added setting for CADisplayLink on iOS, so you no longer need to recompile to...
steve
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-07-01
fixed ios compilation error
romulox_x
2015-06-30
-some changes by okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-23
Fix init crash on iPad 1st gen device with iOS 5.1.1
Maxime CHAPELET
[next]