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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2019-04-06
Remove unused imports
Hendrikto
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2018-12-22
SCons: Allow building Mono module with OSXCross
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-03-28
Fix IPhone and OSX cross compilation
Fabio Alessandrelli
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-05-20
Removing rasterizer from iphone
BastiaanOlij
2017-03-05
iphone: Drop unused Appirater thirdparty API
Rémi Verschelde
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-04-29
disabled appirater
Ariel Manzur
2016-04-29
merged iphoen changes
Ariel Manzur
2015-09-27
Initial iCloud implementation, supporting key value pairs
steve
2015-09-09
ios build with osxcross
punto-
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-08-01
Fixes from Ariel
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky