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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ios
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Author
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
Merge pull request #64630 from nathanfranke/ios-opaque
Rémi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-19
ios: force app store icon to be opaque, use proper errors
Nathan Franke
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-10
Clean iOS platform config of long gone macro
Pedro J. Estébanez
2022-08-09
[iOS] Extend iOS plugins to support Swift runtime
Sergey Minakov
2022-08-08
Merge pull request #64014 from RedMser/keep-screen-on-singledef
Rémi Verschelde
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-05
Remove unnecessary string replacement
Larry Tran
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-27
Merge pull request #62973 from bruvzg/sysfont_support
Rémi Verschelde
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-26
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
bruvzg
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg