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path: root/platform/ios/godot_view.mm
AgeCommit message (Collapse)Author
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-22[iOS] Restore OpenGLES3 renderer support.bruvzg
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-03Merge pull request #70482 from bruvzg/ios_pencilRémi Verschelde
[iOS] Add Apple Pencil pressure and tilt support.
2022-12-23[iOS] Add Apple Pencil pressure and tilt support.bruvzg
2022-12-23fix contentScaleFactor on iOSMarius Seufzer
2022-10-31Add ProMotion Support to iOS ExportsZach Coleman
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg