Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-15 | iOS: Fix memory leak on touch input | Travis Veralrud | |
Replace incomplete iOS gesture with touch implementation. Fixes #66422. | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-22 | [iOS] Restore OpenGLES3 renderer support. | bruvzg | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-03 | Merge pull request #70482 from bruvzg/ios_pencil | Rémi Verschelde | |
[iOS] Add Apple Pencil pressure and tilt support. | |||
2022-12-23 | [iOS] Add Apple Pencil pressure and tilt support. | bruvzg | |
2022-12-23 | fix contentScaleFactor on iOS | Marius Seufzer | |
2022-10-31 | Add ProMotion Support to iOS Exports | Zach Coleman | |
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |